![adeko render adeko render](https://www.adeko.com/wp-content/uploads/2017/01/Adeko-Teknoloji-EgikTavanSalon.jpg)
Primitive curve colliders provide an array of radius values along the length of a curve which define a collision tube or capsule, offering significantly better performance than equivalent mesh colliders.Ĭurve attractors provide the ability to pull vertices toward the closest point on a curve.
![adeko render adeko render](https://uploads-ssl.webflow.com/5894a32730554b620f7bf36d/5e84650ff368a472300d6989_59c7db62bcfa480001e49523_The-Best-vRay-Material-Libraries-EASY-RENDER.jpeg)
Primitive sphere colliders behave like mesh sphere colliders, but with significantly better performance. Primitive sphere and primitive curve colliders. Multi-threading available for Maya 2009+ only. Painting interface allows users to modify attributes such as stiffness and attractor influence. Pull points while maintaining stretchy behavior to quickly create shapes or act as animation controls.
![adeko render adeko render](http://haks.in/adeko/images/gallery/3.jpg)
StretchMesh is a modeling tool, a realtime deformer, and/or a render time relaxation operation.
#Adeko render skin#
Surfaces can now collide with objects in the world for more realism.īodies and Faces can be set up quickly and easily with natural skin motion such as stretching, sliding, and bending.Īchieve feature film quality results quickly. StretchMesh is implemented as a standard Maya deformer to work seamlessly with existing workflows. By using a fast algorithm for relational vertex knowledge, smooth, skin-like character deformations can be created quickly and easily, giving excellent results. StretchMesh is a new paradigm for surface deformation.